AI Insights · Timothy · April 2022
Top 5 Dance Games on Android in Belgium for Q1 2022
In Q1 2022, the top 5 dance games on Android in Belgium saw varied performance metrics, with some apps experiencing growth in downloads and active users, while others faced declines.
In the first quarter of 2022, the top 5 dance games on the Android platform in Belgium exhibited diverse performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user numbers for these popular apps.
Just Dance Now from Ubisoft Entertainment saw fluctuating weekly downloads, peaking at 1.2K in the last week of December 2021. Revenue showed a slight increase early in the quarter, reaching around $410 in the first week of January but gradually declined to $52 by early March. Active users also varied, starting at 1.8K and ending at approximately 508 by the end of March.
Ice Skating Ballerina Life by Coco Play By TabTale experienced a mixed quarter. Weekly downloads peaked at 676 in the last week of December 2021, then saw a general decline, reaching around 203 by the end of March. Weekly revenue was modest, with a peak of $30 in mid-January and a low of $0 in multiple weeks. Active user numbers dropped from 930 at the end of December to 330 by the end of March.
Dance Clash: Ballet vs Hip Hop, also by Coco Play By TabTale, had stable downloads, peaking at 509 in late December 2021. Revenue remained low, with a slight peak of $10 in the final week of March. Active users started at 833 and hovered around 509 by the end of the quarter.
Acrobat Star Show - Girl Power saw steady but low weekly downloads, peaking at 263 in late December 2021. Revenue was negligible, with a minor peak of $10 in mid-March. Active user numbers followed a similar trend, starting at 338 and ending at 170 by the end of the quarter.
Lastly, Hip Hop Battle - Girls vs Boys maintained low download and active user numbers throughout the quarter. Downloads peaked at 119 in early January, while active users started at 187 and ended at 146 by the end of March. Revenue was minimal, with a peak of $18 in the first week of January and $0 in several weeks.
For more detailed insights and data on app performance, visit Sensor Tower.